Prominence Heats Up
Hello
again, and welcome to the hot-and-humid June 2007 edition of the
Prominence
newsletter. It's crazy hot here in New York, but exciting things are
afoot this month!
Prominence Team Expands
Award-winning producer and composer Tom Griffith has signed on to work on
the
music production and sound design for Prominence, and we're thrilled
to have
him on the team. He
has composed music for films and countless advertising campaigns over the
years, and garnered two Clios and a Cannes Silver Lion along the way. The
formal announcement is on the site, and can be viewed here.
What
you won't see in the official announcement is that he also has written
and
produced jingles performed by .38 Special, George Benson, Fats Domino,
Kenny
Rogers, Dave Edmunds, and many more. In fact, you might already know some
of Tom's work without knowing it if you've ever heard jingles like
"I've
Got That M&M's Feeling", "Welcome to Miller Time",
or Finesse's "Sometimes
You Need a Little".
First Interview About
Prominence
Adventure Classic Gaming posted an interview with Prominence
team member
Mike Morrison. The article features some new information about the game,
including
a bit about the gameplay and puzzles, the engine being used to power the
game,
some of the inspirations behind Prominence, and other juicy tidbits. It
also
contains two previously unreleased pieces of concept art. Check out the full
story at ACG.
Your
questions answered...again!
Thanks to everyone who sent in questions in response to last month's
newsletter. Keep 'em coming and we'll try to get to all of them.
Except the spoilers, of course. :) This month we have a question from
Mary M., who wrote in and asked, "Can't tell from the web site
blurbs, is this game to be mouse-based, or keyboard, or what?"
Good question, Mary! In terms of gameplay,
Prominence will be mostly mouse-driven. We call it a panoramic,
first-person, point-and-click adventure. That's kind of a mouthful,
but if you've played games like Myst IV or Scratches, those offer
similar controls for looking around, moving, and interacting with the
world.
We
want to hear from you! Do you have a question for the Prominence
development
team? Reply to this newsletter with your question, you may see the
answer
in a future issue.
New
subscriber?
If you missed any of the previous issues, you don't need a time
machine to go back and
get your Prominence news fix. The handy newsletter
archive is just a click away!
For more information about Prominence, please
visit: http://www.prominencegame.com
Until
next issue,
- the Prominence team
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