May 23, 2010
This week, a new build went out to the test group. Except for a handful of puzzles, the core gameplay is finished. Most of the gameplay-based sound effects are complete and implemented as well. Art, music, and voice-overs are all being polished, tested and tweaked. Code work is focused mostly on optimizations, quality-of-life features/options, and debugging.

April 3, 2010
Tom and Mike spent a full day in the studio editing and mixing all sorts of sci-fi sonic goodness for Prominence. It looks like there will be probably be one more foley session in the not-too-distant future. Quick, everyone! Run for cover!

March 18, 2010
Rumor has it that the Story department (i.e. Kevin and Mike) recently locked themselves in a room and finished most of the dialog/script for the main story and the side arcs. Placeholder voice recordings have begun. Once these placeholder versions are approved, we'll bring in the professional voice talent and record the final versions.

February 2, 2010
Windows 7 used to hate Prominence -- or maybe it was the other way around -- until our elite programming team (i.e. Kevin) pummeled it into submission. Either way, Prominence will be playable on XP, Vista and Windows 7 systems later this year.

January 17, 2010
We're looking forward to releasing Prominence in 2010. Check out our latest newsletter (you can sign up for it right from the homepage) or find us on Facebook.

December 25, 2009
Happy Holidays to all from the Prominence team!

September 15, 2009
Laptop adventure gamers rejoice! Prominence now supports several common widescreen resolutions. We'll do more testing in the coming weeks, but it seems likely that this new feature will be included in the final release.

August 27, 2009
The Art Department (a.k.a. Mike) finished designing one of the last environments in the game, and it's pretty cool to have come this far. It feels like there's still a billion more things to build, texture, light, render and animate - but holy cow, we're almost 100% playable!

August 14, 2009
The Programming Department (a.k.a. Kevin) has been working on code for some of the in-game animated effects. He's also been working on some UI enhancements, including screenshots when saving games and other good stuff - most of which we can't talk about just yet...

August 12, 2009
Tom and Mike spent time in the studio recording a bunch of foley and sound effects. No fruit or vegetables were harmed during the session, and rumors of flying pizza cutters are probably greatly exaggerated.

July 1, 2009
We've posted a new work-in-progress screenshot. We're also on Facebook now. Check out the official Prominence page on Facebook. :)

December 28, 2008
As much as we would have liked to release Prominence in 2008, the game isn't quite ready. While we've done our best to keep things on schedule, this is our first game and it's been tough to estimate just how long certain things would take. We've worked too hard for too long to start cutting corners now!

December 25, 2008
Happy Holidays from all of us on the Prominence team!

October 4, 2008
Gry.o2.pl, a leading game site in Poland, has published an interview with lead programmer, Kevin McGrath. The interview is available in both Polish and English.

August 22, 2008
Just a quick update -- newsletter subscribers know that we're alive and well, but that might seem like news if you're not subscribed to the Prominence newsletter. (What are you waiting for? You can sign-up right on the home page!)

In other news, a link is now available at the bottom of most pages on the site if you want to drop us a line. If your desktop needs a little love, there's Prominence wallpaper on the screenshots page.

December 5, 2007
The first screenshots from Prominence are now online. Check back for more updates!

November 19, 2007
The Prominence team will be at the Adventure Developers Online Conference to answer questions about the game. Join us online on November 30th from 17:00-19:00 GMT on the forums at Adventure Europe. When the event is underway, you'll be able to join us by clicking on the Digital Media Workshop forum.

August 27, 2007
Just Adventure has posted a new interview with Prominence team members Kevin McGrath and Mike Morrison. In addition to two previously unreleased pieces of concept art, the interview also includes new details about the story, puzzle designs, and the challenges of game development on the indie level.

August 23, 2007
A new interview about Prominence is now online at the Portuguese gaming site, Coregaming. The article includes some new details about the story, the development team, the soundtrack for Prominence, and more. Although the site is in Portuguese, there is also an English version of the interview available.

July 13, 2007
Two pieces of concept art have been added to the site. These were originally released in the interview over at Adventure Classic Gaming, but are now available here at higher resolutions.

June 20, 2007
Tom Griffith has joined the Prominence team to help work on the music and sounds that will bring the audio landscape of Prominence to life. The official press release is online, and you can also read a bit about him on our About the Team page.

June 19, 2007
Adventure Classic Gaming has posted a new interview with Prominence team member Mike Morrison. The articles includes some new details about the game, a first-ever glimpse of two new pieces of concept art, and more. Check it out!

May 15, 2007
A new piece of concept art has been posted in the Behind the Scenes section, and some information about the Prominence development team can be found there as well. Newsletter subscribers actually got a sneak peek of both in last month's newsletter. More updates are on the way in the coming weeks!

April 3, 2007
Prominence is announced, and the web site is now online. We've scattered artistic bits of our concept art around the site, and will be making many more updates from now until release. Stay tuned, and don't forget to sign up for the official Prominence newsletter via the link on the home page!


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